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Themesicon: navigation pathGenerative Toolsicon: navigation pathGame Art
 
Atari Noise (Constantini, Arcangel)JET SET WILLY ©1984 (Jodi)
 
 
 

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art. «I see parallels between my work and works by those like Lawrence Weiner and Sol LeWitt at the end of the sixties,» says Simon. «Their wall sketches especially were nothing more than a set of instructions…I believe that software and programming are a natural continuation of this concept because software is basically nothing more than a set of instructions… The ideas of some concept artists could be written as programs and could then be implemented by a computer. The art works would then simply produce themselves. Or, more simply: art does what it says. That’s the way I look at my programs.»[24] Florian Cramer has also taken up this argument, but emphasizes that, compared to its historical predecessors, software art today is, «no longer a laboratory construct and paradigm of conceptualistic purification but rather, since the spread of errorridden code from PCs and the Internet, a cause of crashes, incompatibilities and viruses; a symbol of contingency instead of stringency.» [25] The defect paradigm has also played a role in artistic modifications of computer games although, interestingly enough, a considerably smaller one than in Internet and software art. Above all,

 

destruction—or should we say creative modification?—is the focus of works that specifically concentrate on using the true graphic qualities of games as ‹visual raw materials› like, for example, in Arcangel Constantini's «Atari Noise» or Jodi’s «JET SET WILLY ©1984». [WB und http,//jetsetwilly.jodi.org] By way of example in what follows, I will present some of these works that deal explicitly with abstract representational forms of computer games.

Arcangel Constantini: «Atari Noise» (1999)

Arcangel Constantini is a hardware hacker. In the scene, these are hackers whose efforts are not directed towards breaking into software but rather into the equipment on which software runs. His work called «Atari Noise»[WB und http,//www.atari-noise.com], which has been shown at international festivals and exhibitions, is a rather crude modification of the well-known Atari 2600 console. This piece of equipment, which came on the market in 1977, is a predecessor of today’s popular console types like Playstation or Gamecube. In contrast to the leading consoles, which were generally delivered only with preinstalled games, the 2600 could be fed with cartridges on which games were stored. The apparatus

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